1. During the game, the device transmits commands to the audio modules, allowing players at their base to always know what's happening on the field.
2. When the Red team presses and holds the button on their module, the Red module plays the track “WE ARE CAPTURING THE POINT.” Simultaneously, the Blue module plays the track “THE ENEMY IS CAPTURING THE POINT.” Depending on the status and the game itself, the modules play different in-game messages.
3. The device also announces when there are 5 minutes remaining in the game. When the game is over, each module announces the winner. Tracks such as "WE WON!" or "WE LOST THIS BATTLE!" are played accordingly.
4. The device supports automatic game start, a built-in function that cannot be changed. When the organizer presses the start button, a countdown begins. All players at their base can also hear the countdown and receive a signal that the game has started.
5. The device offers various modes, including Domination, where teams must hold the device as long as possible, Pro mode, where the timer activates only by entering a password, Bomb mode, and Control mode.
6. Control mode is a new mode where the team whose players press their button the most wins. However, the availability of button presses is determined by the device itself (or the organizer sets the time interval in the menu). If the interval is less than 4 seconds, the random activation mode is triggered. Every time the button becomes available, the audio module announces it.